![]() ![]() Adjusted nether visuals to be more like vanilla (fog strength) Added support for blue and grey nether biomes (soul sand valley, twisted forest, basalt deltas - fog color, lighting would make lava blue aswell) Support for 1.16.1 (with all its new ids) Fixed nether fog issues in older MC versions. Fixed transparency rendering issues against the sky Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting. Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc) #Nostalgia shaders minecraft 1.16.3 driversFixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards) Updated option "dof strength" it is a slider now and is called blur amount instead. It might causes some issues on the edge of your hand if enabled. Added an ingame option to toggle the smooth transition. Updated depth of field, the transition between clear and blurry is no longer instant but smooth instead. Implemented a workaround that should fix missing shadows, optifine bug. Improved nether fog and sky rendering, everything is smooth now since it uses slightly adjusted vanilla fog. Added waving lanterns and option to toggle it. Rain is a bit glitchy on hand/handheld items. Block breaking animation is not displayed correctly. Disabled polished reflections by default Fixed transparency rendering on dropped blocks #Nostalgia shaders minecraft 1.16.3 modsFixed blending and transparency issues with mods Fixed lightning effect on charged creepers Fixed several issues with mob entities and block entities not blending together correctly. Fixed block entities (banners, heads etc) Stained glass reflections are not working in end dimension Fixed raytraced shadows option, leaving it enabled and disabling all shadows no longer causes an error. Fixed lightning bolts, also working in nether now. Reworked rendering system again fixing most bugs introduced in v1.28+ Improved transparency rendering in the nether. Updated and fixed debug options, now supporting lightmap debug options. Updated: Nether and End now support reflective metallic and polished blocks. Note some reflective support is listened under metallic while others are under polished reflections in the ingame options. Custom lava color maps for optifine may work correctly now. Disabling shadows will now fully disable the shadowmap and buffers. Fixed nether and end shaderpack loading, no more black nether and end when loading in. Fixed compiling issues on MacOS with shadows disabled. Fixed issues with enchanted items in nether and end. Fixed block selection / outline in nether and end Fixed nether and end rendering if TAA is disabled. ![]() Fixed sky becoming black at certain angles, introduced in 1.17+ optifine. Added support for waving small dripleafs Added support for waving azalea grass and flowers Added support for reflective smooth basalt Added support for certain reflective deepslate blocks, stairs, slabs and walls Added support for like a million reflective copper blocks, stairs and slabs Added support for reflective amethyst and budding amethyst block Added support for emissive caves vines holding glowing berries Added support for emissive light block (minecraft:light) Added support for emissive glowing item frames Option celshading search radius is now a slider. Option celshading outline thickness is now a slider. Option ambient occlusion amount is now a slider and has a wider value range. Fixed "noisy distance" if AO is enabled and TAA disabled (Apparently it didn't work in nether for idk how long) Fixed and updated ambient occlusion in nether and end. Improved emissive soul blocks, they are brighter now. AO is now also enabled by default in the high preset. Added an Eye adapation lighting option found in the color section - lighting colors. Added support for handheld lighting and an option to toggle it! Fixed fog rendering in nether and end through transparency. Fixed snowflake rendering at night, no more blue snowflakes! (ty fayer3) Added support for chunk border fog, hide all the chunks! Added support for darkness effect (works better in iris currently, optifine is a bit bugged) Added support for waving mangrove saplings and leaves (I don't think roots should be waving right?) ![]() Added support for MC 1.19.1! (optifine and iris) ![]() Disabling fog will now also disable chunk boder fog. Volumetric lighting now comes with it's own custom godrays. Reworked volumetric lighting, fixing sky color, fog and chunk blending. ![]()
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